Large City: Tmernùd Ji̊ Qi̊v

Tmernùd Ji̊ Qi̊v

Tmernùd Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceKveviēid Region
RegionLÿhy Rÿng Forest
Founded1503
Community LeaderLord Throid
Area198 km2 (79 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation2522 m (8274 ft)
Average Yearly Precipitation144 cm/y (56 in/y)
Population46833
Population Density236 people per km2 (592 people per mi2)
Town AuraTransmutation
Naming
Native nameTmernùd Ji̊ Qi̊v
PronunciationTmer /nʊd/
Direct Translation[wall; barrier; hurdle] [illusion]
Translation[Not Yet Translated]

Tmernùd Ji̊ Qi̊v (Tmer /nʊd/ [wall; barrier; hurdle] [illusion]) is a subtropical Large City located in the Kveviēid Region of the Tetburland.

The name Tmernùd Ji̊ Qi̊v is derived from the Sylvin language, as Tmernùd Ji̊ Qi̊v was founded by Sheihl, who was culturaly Tauran.

Climate

Tmernùd Ji̊ Qi̊v has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Tmernùd Ji̊ Qi̊v receives an average of 144 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Tmernùd Ji̊ Qi̊v covers an area of nearly 198 km2 (79 mi2), and an average elevation of 2522 m (8274 ft) above sea level.

Overview

Tmernùd Ji̊ Qi̊v was founded durring the early 16th century in summer of the year 1503, by Sheihl. The establishment of Tmernùd Ji̊ Qi̊v was somewhat plagued by a lack of willing colonists, leading to Sheihl electing to pay people to resettle in Tmernùd Ji̊ Qi̊v.

Tmernùd Ji̊ Qi̊v was built using the conventions of Tauran durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Tmernùd Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Tmernùd Ji̊ Qi̊v is buildings are arranged arround a network of crampt cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Tmernùd Ji̊ Qi̊v's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Tmernùd Ji̊ Qi̊v has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Tmernùd Ji̊ Qi̊v’s streets. The city is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Tmernùd Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tmernùd Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tmernùd Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tmernùd Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tmernùd Ji̊ Qi̊v's parks.

Tmernùd Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tmernùd Ji̊ Qi̊v.

Tmernùd Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tmernùd Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tmernùd Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tmernùd Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tmernùd Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tmernùd Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tmernùd Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tmernùd Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Tmernùd Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Tmernùd Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tmernùd Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.

Tmernùd Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Tmernùd Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Tmernùd Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Tmernùd Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tmernùd Ji̊ Qi̊v's natural decorations nor waterways.

Tmernùd Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tmernùd Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tmernùd Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Tmernùd Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Tmernùd Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, spring is recurring in Tmernùd Ji̊ Qi̊v.

The Thorn Dog, Royal near Tmernùd Ji̊ Qi̊v are known to be more aggressive than normal.

Tmernùd Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Truename Magic energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 89
  • Farmers: 133
  • Farm Laborer: 275
  • Hunters: 151
  • Milk Maids: 117
  • Ranchers: 58
  • Ranch Hands: 139
  • Shepherds: 117
    • Farmland: 189673 m2
    • Cattle and Similar Creatures: 11708
    • Poultry: 140499
    • Swine: 9366
    • Sheep: 468
    • Goats: 93
    • Horses, Mounts, and Beasts of Burden: 4683

Craftsmen

  • Arms and Toolmakers: 97
  • Blacksmiths: 106
  • Bookbinders: 60
  • Buckle-makers: 60
  • Cabinetmakers: 99
  • Candlemakers: 167
  • Carpenters: 148
  • Clothmakers: 137
  • Coach and Harness Makers: 49
  • Coopers: 130
  • Copper, Brass, Tin, Zinc, and Lead Workers: 63
  • Copyists: 45
  • Cutlers: 38
  • Fabricworkers: 111
  • Farrier: 267
  • Furriers: 30
  • Glassworkers: 180
  • Gunsmiths: 105
  • Harness-Makers: 45
  • Hatters: 94
  • Hosiery Workers: 34
  • Jewelers: 53
  • Leatherwrights: 117
  • Locksmiths: 46
  • Matchstick makers: 75
  • Musical Instrument Makers: 70
  • Painters, Structures and Fixtures: 58
  • Paper Workers: 66
  • Plasterers: 61
  • Pursemakers: 82
  • Roofers: 48
  • Ropemakers: 47
  • Rugmakers: 46
  • Saddlers: 80
  • Scabbardmakers: 100
  • Scalemakers: 52
  • Scientific, Surgical, and Optical Instrument Makers: 30
  • Sculptors, Structures and Fixtures: 45
  • Shoemakers: 45
  • Soap and Tallow Workers: 153
  • Tailors: 374
  • Tanners: 62
  • Upholsterers: 66
  • Watchmakers: 65
  • Weavers: 141
  • Whitesmiths: 39

Merchants

  • Adventuring Goods Retellers: 32
  • Arcana Sellers: 32
  • Beer-Sellers: 63
  • Booksellers: 68
  • Butchers: 123
  • Chandlers: 120
  • Chicken Butchers: 124
  • Entrepreneurs: 49
  • Fine Clothiers: 130
  • Fishmongers: 120
  • Florists: 28
  • Potion Sellers: 78
  • Resellers: 161
  • Spice Merchants: 64
  • Wine-sellers: 95
  • Wheelwright: 70
  • Woodsellers: 45

Service workers

  • Bakers: 212
  • Barbers: 199
  • Coachmen: 67
  • Cooks: 195
  • Doctors: 102
  • Gamekeepers: 72
  • Grooms: 42
  • Hairdressers: 156
  • Healers: 124
  • Housekeepers: 141
  • Housemaids: 223
  • House Stewards: 120
  • Inns: 46
  • Laundry maids: 83
  • Maidservants: 173
  • Nursery Maids: 80
  • Pastrycooks: 161
  • Restaurateur: 246
  • Tavern Keepers: 223

Specialized Laborer

  • Ashworkers: 63
  • Bleachers: 42
  • Chemical Workers: 26
  • Coal Heavers: 95
  • In-Town Couriers: 106
  • Long Haul Couriers: 106
  • Dockyard Workers: 90
  • Gas Workers: 23
  • Hay Merchants: 39
  • Leech Collectors: 124
  • Millers: 99
  • Miners: 99
  • Oilmen and Polishers: 68
  • Postmen: 104
  • Pure Finder: 62
  • Skinners: 167
  • Sugar Refiners: 27
  • Tosher: 73
  • Warehousemen: 167
  • Watercarriers: 96
  • Watermen, Bargemen, etc.: 151

Skilled Laborers

  • Accountants: 58
  • Alchemist: 67
  • Clerk: 95
  • Dentists: 48
  • Educators: 131
  • Engineers: 68
  • Gardeners: 46
  • Mages: 34
  • Plumbers: 49
  • Pharmacist: 56
  • Professors: 20
  • Scientists: 34
  • Wizards: 20

Civil Servants

  • Adventurers: 45
  • Bankers: 65
  • Civil Clerks: 108
  • Civic Iudex: 55
  • Consultants: 30
  • Exorcist: 101
  • Fixers: 55
  • Kami Clerk: 82
  • Landlords: 87
  • Lawyers: 56
  • Legend Keepers: 76
  • Militia Officers: 390
  • Monks, Monastic: 133
  • Monks, Civic: 151
  • Historian, Oral: 111
  • Historian, Textual: 58
  • Policemen, Sheriffs, etc.: 106
  • Priests: 173
  • Rangers: 63
  • Rat Catchers: 70
  • Scholars: 74
  • Spiritualist: 83
  • Slayers: 26
  • Storytellers: 164
  • Military Officers: 161

Cottage Industries

  • Brewers: 146
  • Comfort Services: 161
  • Enchanters: 51
  • Herbalists: 52
  • Jaminators: 156
  • Needleworkers: 161
  • Potters: 75
  • Preserve Makers: 126
  • Quilters: 69
  • Seamsters: 212
  • Spinners: 123
  • Tinker: 51
  • Weaver: 123

Artists

  • Actors: 50
  • Architects: 18
  • Bards: 73
  • Costumers: 28
  • Dancers: 57
  • Drafters: 30
  • Engravers: 38
  • Fine Furniture Carpenters: 22
  • Glaziers: 52
  • Inlayers: 43
  • Musicians: 141
  • Painters, Art: 24
  • Playwrights: 48
  • Sculptors, Art: 41
  • Wood Carvers: 180
  • Writers: 173

Produce Industries

  • Butter Churners: 146
  • Canners: 130
  • Cheesmakers: 161
  • Ice Merchants: 20
  • Millers: 95
  • Picklers: 76
  • Smokers: 59
  • Stockmakers: 53
  • Tobacconists: 70
  • Tallowmakers: 106

17659 of Tmernùd Ji̊ Qi̊v's population work within a Foundational Occupation.

27301 of Tmernùd Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1873 (4%) are noncontributers.

Points of Interest

Tmernùd Ji̊ Qi̊v has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

POI

History

In time immemorial, reportedly some time during the early 2nd century, Tmernùd Ji̊ Qi̊v was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Tmernùd Ji̊ Qi̊v lost 298 people, 397 livestock, and 58 buildings. The conflict ended after roughly 202, when members of Tmernùd Ji̊ Qi̊v's militia enacted an operation to secure a particular research site to utilize it for a specific task. The operation was complicated by the militia had access to far less resources than expected. The conflict ended with the defense of the research site against a siege, which ended in defeat for Tmernùd Ji̊ Qi̊v's forces. The war is remembered in legend by Tmernùd Ji̊ Qi̊v's bards, historians, and legend keepers.

History